Check out this short video of Domain in action! Watch as a game grows from one simple card to an epic campaign of epicness!
We’ll have more informative tutorial videos coming shortly, so stay tuned :D!

| A Jolly Corpse was founded in 2011 by a group of long-time game dev enthusiasts and SNES and Genesis lovers. Check out our games Wyv and Keep and SmashBox! | Wyv and Keep! | SmashBox! |
![]() | First Domain Gameplay Footage |
Check out this short video of Domain in action! Watch as a game grows from one simple card to an epic campaign of epicness!
We’ll have more informative tutorial videos coming shortly, so stay tuned :D!
![]() | Domain in Snapshots |
The “Conjure” deck. Three spirals for Hex, Monster, and Trap
The “World” deck. Draw one every turn to construct the battlefield.
Geomancing, a powerful method of reconstructing the world to your favor.
The Altar of Worship, a place where followers of Faith pray to their gods.
A game is afoot! Players quickly claim territories and set up defenses.
A Chaos Lord establishes a dominant hold on the middle of the map…
One corner of the playing field becomes particularly treacherous, now covered in dangerous traps.
The world grows, and players struggle for control.
Great forces are readied for the final conflict… but who will be the victor?
![]() | Domain Alpha Unboxing! |
The actual card construction is quite good! The thickness feels just slightly lighter than MTG cards, but they’re plenty sturdy and playable. The boxes are constructed poorly and are already falling apart, unfortunately. If we ever decide to sell the decks from The Game Crafters we’ll have to work out a solution for that. Printing was quite dark overall, but that’ll be easily taken care of on this end. Overall very pleased! Awesome to have these in our hands.
And since Beau didn’t quite hit the camera with Distortion Arachnid, here he is in all his glory:

Stay tuned for videos of gameplay, tutorials, and more Domain news!
![]() | We’re no Fools! |
Why yes, yes that is “Wyv and Keep: The Temple of the Lost Idol” running in Linux. And no, no it’s not an April Fool’s joke!
No really! It’s not photoshopped!
What it is is the magician-ing of our new friend and fellow Colorado dev Matt Greer, an indie with big ambitions and apparently some sick porting skills. Oh, did we forget to mention he already just about finished the new OS X port? Yup, no longer will Mac users suffer the obsolete v.0.907 alpha! You’ll soon have a brand new sparkly beta. And Linux should follow not too long after that.
And dare I say… actual release could be in sight?? We won’t put a date on the game until we’re 100% positive (so as to avoid another “Summer 2012″ debacle) but I’m happy to say this is the SUREST I’ve ever been, of all the times I’ve been sure, that our little baby will finally be released out into the world very soon. Because not only are these ports looking great, but the beta testers are hunting down the last of the bugs, and, oh right, David’s nearly finished recoding the online mode. From the ground up. Brand new.
So maybe you can actually play it this time!
I look forward to giving you more great news in the following weeks, and if you’ve been waiting to get in on the beta, this could be your last chance!
Grab Wyv and Keep now, and get the Mac and Linux versions as soon as they’re ready! :D
![]() | The Anatomy of a Monster |
1. Name – Call this card this! Our friend here is Doppelganger.
2. Ether Cost – This is how much ether you need available to conjure this monster. Hexes and traps are only charged once, when you cast them. But monsters are persistent, so as long as they’re guarding a soul well for you, you’ll need to pay this much every turn.
3. Art – The beautiful, beautiful art by myself or Beau! Actually, since we’ve got like, hundreds of cards to make, we’ve only been able to put in about 4 or 5 hours of work per card. I’d love to go back to the ones we’ve finished now and put in another 20 or 50! But hey, even Magic’s cards were bad at first…
4. Domain – Every monster card is one of the five domains – faith, order, deception, chaos, or gloom. Most of the time it’s fairly obvious which domain the monster prefers. Doppelganger here is a trickster and a master of copying its prey, especially hiding in dark forests on shadowy roads. Sounds deceitful to me!
5. Type – This nameplate tells you whether your conjure is a monster, hex, or trap. On an Ether Lord card, the lord’s name is written here.
6. Description – Most monsters have a special ability that they can use in combat or while revealed. If it’s in combat, usually it’s automatically activated on the monster’s turn, like Doppelganger’s. If the ability reads “may”, like this one does, it means you can elect whether or not to use the ability. Sometimes you might not want to. Abilities that say “on reveal” or “while revealed” are usable if you leave the monster face-up on the overworld. Some monsters have powerful reveal abilities that can affect the entire game, but be careful! Now your opponents know exactly where it is and how to kill it.
7. Power – Monsters in Domain don’t have attack/defense, but simply “power”. This serves as both the amount of damage a monster deals and how many hit points it has. Damage persists throughout a battle, but is restored after the battle’s finished. So if a power 4 monster fights a power 2 monster and a power 3 monster, it will kill the first, but take 2 damage and become a power 2 monster. Then to the next monster it will deal 2 damage (rather than its initial 4) and take 3, dying. The opposing monster is now a power 1, but the battle finishes and it regenerates to a 3. Easy, right? :D
8. Flavor Text – Everyone’s favorite! A bit of insight into the world of Abhaddon. This one’s fairly poetic, but we often take the opportunity to add a bit of levity with some trademark jolly corpse humor. Like on Foot Soldier here!
