And now v0.906!

Following our last big update, heeeeeere’s another one! :D

New in this version:

  • Word-wrapping for text
  • Smaller, more effective dialog bubbles
  • New door for end-of-world levels (x-9 levels)
  • New end-of-world sound effect
  • New music for end-of-world tallies
  • Proper level design and background for 2-0 cutscene
  • Fixed rotation mechanic in cutscenes
  • Updated various scenes in opening cutscene
  • Added “Replay” or “Continue” options to tally
  • Locked hats now show blacked-out and with a lock icon
  • Evil piranhas now inhabit some bodies of water
  • So that’s why Wyv and Keep die in water!
  • Otherwise they could swim, right?
  • Fixed crashes related to missing player animations
  • Monkeys now occupy some trees
  • and more!

Pre-orderers can get it at the usual location, and those of you who purchased from Desura can get it there! If you’re still waiting on making the plunge, things are getting more and more polished so now’s as good a time as ever!

 

Particularly exciting for yours truly was finally getting a few minor things taken care of in the opening sequence that have been bugging more for freaking eveeeer. One of the adjusted scenes in the intro sheds light a bit more convincingly on where Wyv’s lantern and rope might have run off to…

And those damn flickering birds finally fixed!

In other news, we’ve finally begun to make headway on the multiple endings and THE TEMPLE BOSS. Yes, that’s right, Wyv and Keep will encounter something far bigger and more dangerous than cannibal pygmies in the ancient temple. Pictures will be upcoming, as we decide exactly what we want to give away, and what we want to keep secret…


posted in a jolly corpse news
| make a comment

Update! v0.905

Apologies for the quiet here on the blog! We’ve been rushing to make bug fixes and update content every other week or so and if you’re a pre-orderer or an Indie Royale purchaser we hope you’ve been enjoying them! Gah, a tumbleweed! *chase*

New in this version:

  • Version number on Title Screen
  • Data now sent between players
  • Online menu bug fixes
  • Online music bug fixes
  • Online user list and buttons updated
  • Select difficulty and starting level in online
  • Hat shop clerk animated
  • Earn hats based on Platinum Medals
  • Fonts are now spaced properly
  • Cutscenes can be skipped through faster
  • Cartographer crashes fixed
  • Treasure animations and hovering
  • SFX updates and fixes
  • Additional player balancing animations
  • Sxill’s Eiffel Tower Hat
  • and more!

Those of you who regular the forums also know that we’ve begun holding map contests!

The first winner was Sxill, and for his fiendishly designed map he was awarded a free copy of Wyv and Keep to gift to a friend and his very own hat design, which is already included in the full game (but we won’t tell how many platinum medals you have to get…)

The second contest is going on right now, so head over to the forums and give us your best map! The current theme is “Make an April Fool of us!”

Expect new versions to keep coming as we edge ever closer to completion. We’re currently polishing up the Volcano for release soon, and we’re slowly making headway on what should be a very climactic final encounter for the treasure-hunting duo. Advancement in online play is slow (as always), but we should have new modes of play being implemented soon as well!

Bye!


posted in a jolly corpse news
| tagged , , , , , | make a comment

Last Day of Indie Royale! v0.903

Hello all! We’ve entered the last 24 hours of the Indie Royale Alpha Bundle! It’s been amazing thusfar, and we’ve had our hands full addressing the needs, bugs, and crashes of thousands of new users. Fun!

We’ve gotten a new, more stable v0.903 build up, with online that should work much bettter (not to say there won’t be crashes, there certainly will be ^^;;), hooray! Also a cool new “Message of the Day” feature that’ll give you some Wyv and Keep news when you launch the game. From David:

  • Added Message of the Day to title screen, for news updates an’ stuff, so you know what’s going on.
  • Fixed a crash when another player would leave an online lobby.
  • Fixed a crash when online games were lagging, or out of focus.
  • Fixed resolution and mouse glitch when using resolutions above 1600×1200
  • Online user list actually shows users now. whoops!
  • Updated assets to the latest versions, including new font for online interface.

Don’t worry, we’ll make the message-of-the-day a bit prettier in the future (perhaps a stock-ticker-esque scrolling headline at the bottom?) but for now we want it right in everybody’s face!

Don’t forget to register on the jollycorpse.com forums and join our new map contest!


posted in wyv and keep
| make a comment

Indie Royale!


Well, I am sure most of you have noticed (or have come from) our participation in the Indie Royale Bundle!

Thank you all who have purchased! And a double thank you for everyone who purchased beforehand! It’s a very exciting time over at AJC and we’re committed to continuing to improve Wyv and Keep and to bring the indie scene a host of fun and unique indie titles in the years to come!

Thank you again and show your support (and grab some cheap games) if you haven’t yet!


posted in a jolly corpse news
| make a comment

Wyv and Keep Get Busy!

If you’ve visisted Wyv and Keep’s website recently you may have noticed some new art and a new video!

Wyv and Keep seem to be gearing up for a big announcement… Look out for more news in the coming days!


posted in wyv and keep
| tagged , , , , , | make a comment