We’ve completed the game, got a nearly perfect online mode, and are sending off to press. The Mac build’s done, Linux is on its very last glitches, and XBLiG is being submitted. Pre-orderers will be receiving their full-release copies any day now.
It’s been an incredibly long and phenomenally difficult journey, and we’re all excited, tired, and full of caffeine and tears. But more on that later!
For now, look forward to it! Or grab your pre-release copy now at Wyvandkeep.com!
The actual card construction is quite good! The thickness feels just slightly lighter than MTG cards, but they’re plenty sturdy and playable. The boxes are constructed poorly and are already falling apart, unfortunately. If we ever decide to sell the decks from The Game Crafters we’ll have to work out a solution for that. Printing was quite dark overall, but that’ll be easily taken care of on this end. Overall very pleased! Awesome to have these in our hands.
And since Beau didn’t quite hit the camera with Distortion Arachnid, here he is in all his glory:
Stay tuned for videos of gameplay, tutorials, and more Domain news!
Why yes, yes that is “Wyv and Keep: The Temple of the Lost Idol” running in Linux. And no, no it’s not an April Fool’s joke!
No really! It’s not photoshopped!
What it is is the magician-ing of our new friend and fellow Colorado dev Matt Greer, an indie with big ambitions and apparently some sick porting skills. Oh, did we forget to mention he already just about finished the new OS X port? Yup, no longer will Mac users suffer the obsolete v.0.907 alpha! You’ll soon have a brand new sparkly beta. And Linux should follow not too long after that.
And dare I say… actual release could be in sight?? We won’t put a date on the game until we’re 100% positive (so as to avoid another “Summer 2012″ debacle) but I’m happy to say this is the SUREST I’ve ever been, of all the times I’ve been sure, that our little baby will finally be released out into the world very soon. Because not only are these ports looking great, but the beta testers are hunting down the last of the bugs, and, oh right, David’s nearly finished recoding the online mode. From the ground up. Brand new.
So maybe you can actually play it this time!
I look forward to giving you more great news in the following weeks, and if you’ve been waiting to get in on the beta, this could be your last chance!