We’re very excited and proud to announce that Wyv and Keep has been Greenlit on Steam! We’d like to take this opportunity to thank all of the fans who voted for our game and gave us so many wonderful comments. It sure took us a while, but good things come to those who wait.
Watch here on our blog and on our Facebook page for upcoming news on this awesome development!
OS X gamers can now grab Wyv and Keep through the Mac App Store! If you’ve been waiting to buy until you can easily access it through iTunes with all your other awesome Mac Apps, now’s the time!
Or, if you’ve already got the game, be sure to give us a glowing 5-star rating! Or even if you don’t have it! We love stars :3
Greetings, corpses and normies alike! We have a brand new patch for you. This one reads and repairs corrupt save files as well as not creating any new corrupt saves, hopefully taking care of that bug for good. It also does more to improve online stability and fix connection issues players have been having using IPv6. Plus, online hats! :D
Grab it here:
No fancy installers, simply extract the zip and overwrite the EXEs and DLL in the game folder. And have fun! :)
EDIT: Mac and Linux players – new versions of the game are available for you as well via the Humble Store and Desura!
So our first attempt at a Kickstarter was unsuccessful…
But it definitely wasn’t a failure! Anything but, really :D
One of our main goals with the Kickstarter was to garner support so that we could launch into a beta. And we got over 100 awesome backers, and received fantastic support from everyone throughout the entire campaign. We’ve gotten tons of amazing feedback and loads of suggestions on how to improve the game. And so we’ve decided to go ahead with the beta! To that end…
The new Domain Development Boards!
We want everyone who’s interested in Domain to be able to take part in this process. We’ve put up a Print and Play version of the game so that you can easily try it out yourself. As soon as we’re happy with that (there are already changes we want to incorporate), we plan to make physical copies available as well, from the fine folks at The Game Crafter.
Our main goals will be to:
- Get feedback about what was good and what failed in the campaign
- Reformat rules for less casual and more focused play and to solve several lingering problems
- Rebalance cards for strength and more interesting overworld play
- Polish up card art and create concepts for custom Lord miniatures and custom ether tokens
- And probably other stuff!
If you were one of our awesome Kickstarter backers, or if you weren’t, but want to take part in the development of Domain, come on over and start some discussion!
Thanks everyone! :D
So, as some of you have probably noticed, Wyv and Keep has a few bugs in it.
Online can often be glitchy, if you can even connect in the first place, but worse still, some people’s saved games aren’t being loaded!
Both are pretty terrible issues for any game to have, ever, much less when it’s released.
I’m going to be doing a ton of heavy duty testing and fixing over the next few days, but until then, there’s a hotfix which should fix the savegame issues, and resolve the problems people have been having connecting to the lobby (apparently due to me not properly parsing IPv6 addresses).
If you grab it from here http://www.jollycorpse.com/wyvandkeep/hotfix_1.zip and extract it to your game folder, you should have less problems trying to, you know, actually play the game.
Once again, I’m really sorry for letting such stupid bugs slip through ( it worked on our computers, honest!! ), so please be patient and bear with us while we get things all fixed up for you guys :)