Wyv and Keep > The Study

Crash on scroll pickup at "Sunken Quagmire" level

(1/2) > >>

lolmaus:
Hi!

I've played the game flawlessly until i reached the "Sunken Quagmire" level.

There's a scroll. When i touch it with Wyv, the game crashes instantly! Keep can read the scroll fine.

Here's the error log:


--- quote ---Exception: Ссылка на объект не указывает на экземпляр объекта.
Stack Trace:    в Fusion.Animation.Start(AnimationData Data)
   в Fusion.Animation.Play(String animationName)
   в Wyv_and_Keep.Cutscener.BubbleFinished(Object bubble)
   в Wyv_and_Keep.Cutscener.PlayDialogue(String type, Int32 number)
   в Wyv_and_Keep.Journal.CheckForPlayers()
   в Wyv_and_Keep.Journal.Update()
   в Wyv_and_Keep.Board.UpdateContents()
   в Wyv_and_Keep.Board.Update()
   в Wyv_and_Keep.Game.Update()
   в Wyv_and_Keep.Campaign.Update()
   в Wyv_and_Keep.Core.Step()
   в Wyv_and_Keep.Core.Update(GameTime time)
   в Microsoft.Xna.Framework.Game.Tick()
   в Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   в Microsoft.Xna.Framework.GameHost.OnIdle()
   в Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   в Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   в System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   в System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   в System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   в System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   в System.Windows.Forms.Application.Run(Form mainForm)
   в Microsoft.Xna.Framework.WindowsGameHost.Run()
   в Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   в Wyv_and_Keep.Program.Main(String[] args)
--- End quote ---

The first line of the log is localized. It means "A link to an object does not point at an instance of an object"

Also, after the game crashed for the first time and i restarted it, a scene appeared. There were Wyv and Keep, and some indian king. There was a dialog balloon, and i could move the cursor with arrow keys to select something. But there were no words/items displayed inside the balloomn, only the cursor. I picked an item blindly, the scene disappeared, and the game started normally.

What was that?

lolmaus:
On the level "Atlantis' tomb", the game crashes when the scroll is touched by any of the characters.

jesse:
Hi lolmaus! Thanks for the bug reports!!

Those crashes were related to a missing player animation. These have both been fixed in the next version, which should be out soon! To fix it now, simply download the attached file and put it in Content>Data> and overwrite your version. Then you should be able to read both these journal entries with no problem.

As far as seeing that scene, no idea what happened there! But it sounds like you got an early visit to the hat shop! We'll try to look into how that happened...  ;D

c.jordan:
on Gold Digger the game crashes once Wyv finishes reading the scroll or speaking if i picked it up with Keep I did have the Atlantis Tomb crash but I fixed that with the download

beau:
Whoops! We were calling a non-existent animation! Please download the attachments to fix that pesky bug!

Navigation

[0] Message Index

[#] Next page

Go to full version